Computing at Kibblesworth Academy

Aims and Objectives of Computing

The purpose of IT and Computing is for all pupils to be confident digital citizens who have the knowledge, skills, and understanding to use technology safely, creatively and effectively. At Kibblesworth Academy, we see the use of information and communication technology is an integral part of the national curriculum and is a key skill for everyday life. Computers, tablets, programmable robots, digital and video cameras are but a few of the tools that can be used to acquire, organise, store, manipulate, interpret, communicate and present information. We recognise that pupils are entitled to quality hardware and software and a structured and progressive approach to the learning of the skills needed to enable them to use it effectively.


How do we plan for Computing?


Planning for Computing will follow the National Curriculum which is divided into separate objectives for KS1 and KS2. EYFS follow the EYFS framework and the interests of the children, although provocations are put in place to engage with in activities linked to further Online-Safety and focused Digital Literacy opportunities appropriate with the age and stage of the children.

For KS1 and KS2, the taught skills for IT and Computing are embedded within our Maestro curriculum model. This ensures full coverage of all skills across each key stage, revisiting/reteaching skills to ensure progress is embedded and built upon. However, when needed, staff will be directed with additional planning to ensure gaps throughout the curriculum (e.g. use of IT – including Office, as well as additional, bespoke Online Safety focuses, outside of Cornerstones/Jigsaw PSHE) are covered.

We plan to deliver skills in IT and Computing so that they build upon prior learning and fit in with our ambitious, spiral curriculum. An overview of where the skills are taught, and the contexts in which they are delivered, are available from the Curriculum Maestro website via the subject coordinator.

We also plan to ensure that our pupils are exposed to a range of “Apps of the Months”. These apps are chosen in hopes of extending the children’s understanding and their use will be directed by the class teacher. At the end of each month, these apps will be evaluated by both pupils and staff, in hopes of them being implemented into lessons in the future.

Additionally, each class will be expected to complete a termly, cross-curricular task, in which Computing and IT is used to display/progress skills in other lessons e.g. English (Persuasive Writing/Advertisement Creation) and or Maths (Step-by-step instruction of method use).

Within the scheme of work, learning activities are sequenced to ensure continuity and progression. They are taught through a combination of direct teaching, providing children with first-hand experience, use of teacher prepared materials, educational visits and resources such as online software and programming hardware.


How is Computing work evidenced?


In order to meet the demands of the curriculum, staff in KS1 and KS2 will evidence pupil work on their own unique online Microsoft Sway (Appendix 2). These online portfolios will act as a presentation platform in hopes of providing a broad insight into each class’ use of Computing and IT from Autumn 1 to Summer 2. Entries will be made detailing the pupils use of IT, both in stand-alone Computing and or cross-curricular fashion. Each entry will detail the skills the children have used within the lesson and the reason behind them, as well as an example of the pupil’s work. This can take the form of screenshots, videos, photos or examples of work. QR Code links will be used to share these resources with staff, pupils, parents and visitors to the school, located in the school reception area, providing them with a real-time, insight to each class’ work. In addition, the monitoring of these online portfolios can also be shared with Digital Leaders in KS2.


For pupils in KS2 and those with access to Microsoft Teams, an evidence base of work will be retained online, using the Class Notebook feature. This will provide an in-depth and detailed compilation of work to use for future assessment/guidance, in addition to explicit work from student to student, as opposed to a broad example of class work found via Microsoft Sway.

Additionally, pupils can use the class-wide notebook to collaboratively work on Teams, creating detailed and multi-faceted pieces of work.

Online Platforms should be used for:

  • Uploading and storing work on a lesson to lesson basis, keeping a visual record of their work.
  • Feedback and Marking of individual work.
  • Receiving tasks from staff.
  • Collecting materials that can be used for work at a later date.
  • Develop class-wide, collaborative pieces of work, which can be used edited in real time.

Due to the topics digital nature, it is difficult to record Computing work in a traditional written format. Instead, as a school we evidence each class' work via Microsoft Sway. You will find this evidence in the supporting pages to this section labelled "Coverage and Evidencing".